Guidelines for developing accessible games.
Video games (MediaLT) Heuristics set
1
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01. Level / progressión
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01.01. Offer progression from simple to more difficult and/or from beginner to advanced levels
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01.02. Offer choices which give real variation with respect to degree of diffculty
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01.03. Offer larger packages: games, videos, books, toys, stickers
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01.04. Offer direct access to individual activities
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01.05. Offer direct access to secret areas
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01.06. Use simple language
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01.07. Inline tutorials
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01.08. Special navigation help
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01.09. Meta information
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01.10. Provide accessory documentation in an accessible format
2
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02. Input
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02.01. Allow for alternative controls
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02.02. Allow for the use of several different input and output devices simultaneously
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02.03. Adjustable sensitivity/error tolerance
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02.04. Adjustable speed and size of pointers and markers
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02.05. Feedback after input
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02.06. Deactivate special keys/functions
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02.07. No simultaneously button pressing
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02.08. Reduce the number of different inputs to a minimum
3
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03. Graphics
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03.01. Offer choices for resolution, size and detail
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03.02. Adjustable color and contrast (buttons, menus, background, text etc.)
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03.03. Graphic elements that can be switched off/on
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03.04. Possible to regulate the speed of animations and video
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03.05. Use explicit visual rewards
4
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04. Sound
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04.01. Offer choices for speed, duration, voices and volume for different auditory information etc.
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04.02. Sounds e.g. background music and alarms that can be switched off/on
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04.03. Explanations of pictures and actions that can be switched off/on
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04.04. Possibility for repetition
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04.05. Start/Stop should be available while text is being read
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04.06. Use explicit auditory feedback and rewards
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04.07. Subtitles
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04.08. Alternate sound files
5
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05. Installation and Settings
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05.01. Easy installation, preferably without changing system files
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05.02. Use a wizard for product adaptations
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05.03. Settings should be saved
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05.04. Easy to close the program